[Sebastian Lague][生肉]编程挑战:渲染文本

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2024-04-14 09:47:36
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https://www.youtube.com/watch?v=SO83KQuuZvg 作者:Sebastian Lague 来源:https://www.youtube.com/watch?v=SO83KQuuZvg 简介: This... is text! Let's figure out how to draw it. Starring: Bézier curves and (so many) floating point problems. Source code: currently in early access on Patreon, but will be freely available on the 25th. If you'd like to support my work (and get early access to new projects) you can do so here: https://www.patreon.com/SebastianLague https://ko-fi.com/sebastianlague Resources: https://developer.apple.com/fonts/TrueType-Reference-Manual/ https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf https://wdobbie.com/post/gpu-text-rendering-with-vector-textures/ Font and Music Credits: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/TextRendering Chapters 0:00:00 Intro 0:01:58 The Font Directory 0:04:27 Loading Simple Glyphs 0:10:42 Bézier Basics 0:13:42 The Character Map 0:15:47 Implied Points 0:18:11 Compound Glyphs 0:20:25 Size and Spacing 0:21:27 Rendering Glyphs with Lots of Triangles 0:22:17 Optimized Curve Rendering (Loop-Blinn) 0:28:20 A Brief Look at SDF Rendering 0:30:33 The Counting Method 0:31:48 Ray-Bézier Intersections 0:34:09 Point in Glyph Test 0:36:35 Shader Time 0:38:37 Floating Point Problems 0:41:22 The Evil Artifact Detector 0:45:36 The Closest Curve Method 0:50:48 Curve Splitting 0:54:31 Defeating the Evil Artifacts 0:58:58 Anti-Aliasing 1:02:47 Performance and Legibility 1:05:11 The Counting Method Returns 1:09:45 Outro

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