专栏/幸福工厂(Satisfactory Early Access)#2更新

幸福工厂(Satisfactory Early Access)#2更新

2019年07月04日 06:38--浏览 · --点赞 · --评论
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这几天幸福工厂 更新了一些新的东西 我也不多说啥 自己看吧


幸福工程更新#2

列车

蒸汽。金属上的尖叫声。煤的味道。沉重的噪音。超凡脱俗的东西进入了现场。以前没有人敢过的梦想。尖锐的哨声穿过晨雾。除了FICSIT inc。我们通过努力成为未来来纪念过去!FICSIT inc。火车将拥有经典蒸汽火车的所有吸引力,同时更干净,更高效,更强大,更棒!他们只是更大更好。Choo Choo(Steam. The screech of metal on metal. The smell of coal. A heavy chugging noise. Something otherworldly enters the scene. Speeds none have dared dream of before. A shrill whistle cuts through the morning mist. Except at FICSIT inc. we honor the past by striving to become the future! FICSIT inc. trains will have all the appeal of the classic steam train, while more clean, efficient, powerful, and awesome! They’re just plain bigger and better. Choo Choo)

电力机车

电力机车

因为卡车不够可靠。 
抛弃你迄今为止使用的那些过时,效率低下的车辆,并为最快,最平稳,最酷的交通工具做好准备:火车!所有你需要做的就是建立一些轨道,将它们连接到电源,将这些坏男孩中的一个击倒,然后去!你永远不会再迟到,你的货物也不会!(Because trucks just aren’t reliable enough. 

Throw away those outdated, inefficient vehicles you’ve used until now, and make place for the fastest, smoothest, coolest mode of transportation yet: trains! All you need to do is build some tracks, connect them to power, plop down one of these bad boys, and go! You’ll never be late again, nor will your cargo!

轨道和开关

轨道和开关

因为从来没有一种方法可以做某事!
轨道有一个内置(曲线)规则集,以防止任何未来的火车事故,因为这是我们多少关心你和你的货物!开关允许更加复杂和高效,尤其是在使用多列车时。而且还有更多!火车轨道运输电力,为火车提供动力,可用于连接前哨和工厂的电源电路!(Because there’s never just one way to dosomething!      Tracks have a built-in (curve-)ruleset to prevent any future train-accidents, because that’s how much we care about you and your cargo! Switches allow for even more complexity and efficiency, especially when using multiple trains. And there’s more! Train tracks transport electricity, which powers the trains and can be used to connect power circuits of outposts and factories alike!

货运平台和货运车

无限的运输能力,为您的无限梦想。 
想要更大的火车?没问题!货运平台采用模块化设计,可轻松连接和扩展!可行的建筑表面是极限!那是什么意思?无限的运输能力。没错,他们只需要连接到火车站。从那时起,他们将为您完成所有艰苦的工作!卸载,装载,计数,你的名字!(Unlimited transport capacity for your unlimited dreams. 
Want bigger trains? No problem! Freight platforms are modular and can easily be connected to and expanded upon! The viable building surface is the limit! What does that mean? Unlimited transport capacity. That’s right, all they need is to be connected to a train station. From that point on, they’ll do all the hard work for you! Unloading, loading, counting, you name it!

火车站和自动化

火车站没有那些讨厌的延误!
使用新的FICSIT公司个性化您的火车站'如果您命名,您声称它'功能!可以对火车进行编程,以便随时随地从您想要的任何一个车站装载和/或卸载任何货物。将电源连接到火车站,一切都会好起来的(Train stations without those pesky delays!
Personalise your train stations with the new FICSIT Incorporated ‘If you name it, you claim it’ feature! Trains can be programmed to load and/or unload whatever cargo you want from whichever station you want, whenever you want. Connect power to the train station and everything will be good to go!

第7层

FICSIT Inc.很自豪能够展示全新的激进动力源以及整整一代的新零件!研发已经花了很长时间才能将这项技术发给您,所以现在轮到你了。你的工厂将从野兽到怪物

核能和废物

150MW?这些是新手数据

Strap in,伙计们,因为我们正在核!从燃料棒,电力到废物,这一旅程的每一步都是非常有益的!在处理大量电力时,务必佩戴合适的安全装备。我们还慷慨地提供了以任何方式处理核废料的完全自由。(150MW? Those are rookie numbers
Strap in, folks, because we’re going nuclear! From fuel rods, to power, to waste, every step in this journey is incredibly rewarding! Just be sure to wear the appropriate safety gear when handling the enormous amounts of power. We’ve also generously provided complete freedom to deal with nuclear waste in any way you wish.

这些全新的部件看起来很正常,但看起来肯定是骗人的!

一个令人兴奋的挑战等待着!工厂建设对于像你这样的技术先驱来说是小菜一碟,所以我们为你提供了一些罕见而激进的东西!所有基于铀的资源和零件都具有放射性,使皮肤与物体的接触达到100%致命,因此请保持距离!你将如何解决这个问题?(These brand-new parts look normal, but looks are certainly deceiving! 
An exciting challenge awaits! Factory-building is a piece of cake for skilled pioneers such as you, so we’ve provided you with something rare and radical! All uranium-based resources and parts are radioactive, making skin-to-object contact 100% lethal, so keep your distance! How will you solve this problem?

铝土矿和铝

坚固,容光焕发,光滑。就像你一样!
更复杂?校验。更高级的部件?校验。更多的工作?校验。更多乐趣?超级检查!昨天石油和钢铁都是如此。用铝及其衍生零件打造新的明天!这里有很多东西我们甚至无法在这个小文本框中列出它!(Strong, radiant, smooth. Just like you!
More complexity? Check. More advanced parts? Check. More work? Check. More fun? Super check! Oil and steel are so yesterday. Build a new tomorrow with aluminium and its derived parts! There’s so much to gain here we can’t even list it in this small textbox!

MINER MK3 + CONVEYOR MK5

为什么你能更快地做到更好? 
零件部门的进步意味着我们可以采取一些常规的无聊的东西,并制作一个更新,更快的版本。现在是时候与全新的Mk3矿工一起发光了。效率加倍!但还有更多!新的Mk5皮带和皮带升降机每分钟最多可以运输780个零件哦,我的!如果你看不到改进,不要担心。这是因为你的工厂比眼睛看得快!(Why do it better when you can do it faster? 
Advancement in the parts department means that we can take some regular boring stuff and make a newer, faster version. It’s time to shine with the brand new Mk3 miner. Double that efficiency! But there’s more! The new Mk5 belts and belt lifts can transport up to 780 parts per minute, oh my! And don’t worry if you can’t see the improvement. It’s because your factory is going faster than the eye can see!)

END GAME AREAS

我们一直在努力让这个级别的未完成部分与其他部分相提并论。这是一个漫长的过程,但我们到了那里!这次我们专注于最终游戏生物群系,如沼泽(东部)和大中型高原上的两个生物群系:红色丛林和竹林。它们尚未完成,但它们要好得多,并且它们将支持所有其他新内容

(We’ve been working hard on getting unfinished parts of the level up to par with the rest. It’s a lengthy process but we’re getting there! This time we focused on end-game biomes like the Swamp (East) and the two biomes on top of the big middle plateau: Red Jungle and Bamboo Fields. They’re not done yet, but they’re a whole lot better, and they’ll support all the other new conte

新生物

新区域现在充满了稀有资源和探索奖励,但我们并不一定能轻松获得它们。沼泽和竹林很容易建造前哨,而丛林则是一个以探索为导向的迷宫。每个人都有自己的挑战。请记住,他们将来可能会改变!(The new areas are now full of rare resources and exploration rewards, but we didn’t necessarily make it easy to get them. Swamp and bamboo fields lend themselves easily to building outposts, while the jungle is an exploration-oriented maze. Each have their own challenge. Just keep in mind that they might change in the future!)


                                         完整的补丁说明


嘿先锋!


这里是。更新,为您带来所有Tier 7内容和火车!准备建造更大的工厂,其中包括11个新零件,其中一些是目前游戏中最复杂的零件,并通过火车货物在整个地图上运输大量资源。:d

我们已经在实验版本上有这个内容了一段时间,所有讨厌的错误应该得到照顾。可能仍然会出现新的错误,但我们将在未来几周内根据需要修补构建。我们知道火车不像我们想要的客户那么顺畅,但我们会继续改进它们! 


希望大家都有这个更新!<3


新内容

  • 火车

    • 火车在第6层可以解锁。现在去设置你的下一级资源运输! 

    • 为您的列车设定时间表,并选择在每个车站装载或卸载货物的货车。

    • 如果您希望它能够在站点之间来回移动,或者只是建立一个循环,那么在每一端都设置一个机车。

    • 如果你为一个货车增加了太多的货车,那就建造额外的机车

    • 如果您将电源连接到一个站,则该线路上的所有其他站也将被供电,因此不需要与您的前哨站建立长电源杆连接

  • 第7层

    • 核电。使用核电站将您的发电量提升到一个新的水平,但要注意辐射!您还必须处理您正在生产的核废料。

    • 在车间制作一套危险品套装,以确保您免受辐射。

    • 拜耳进程。现在是时候将铝土矿整合到您的生产管道中,并建立几个新零件的生产。 

    • 使用Miner Mk加速采矿

    • 使用Conveyor Belt Mk.5,比以往任何时候都更快地运输东西

    • 我们还为新内容添加了一些备用配方

    • 总体而言,游戏中增加了12个新资源。让我们看看你的工厂有多大,并将它们整合在一起!

动平衡

  • 双电路板堆栈大小

  • 调整了几个领域的资源

    • 添加铝土矿,铀和煤

    • 红色丛林(Grassfields西北高原)

    • 竹林(草原以北的高原)

    • 添加铝土矿和煤炭

  • 沼泽(Grassfields东北部)

    • 完全彻底检查资源放置并添加新节点

BUG修复

  • 修复了与小刺针相关的载荷崩溃问题

  • 修复了与Arachnophobia Mode相关的崩溃事件

  • 修复了通过其他小部件进行聊天阻止输入的问题

  • 孢子花现在正确地对客户端玩家做出反应

  • 拖动的库存对象现在以光标为中心

  • 修复了Landing Jelly的坠落伤害问题

  • 现在,客户可以看到飞蟹孵化器掉落的Alien Armor Plates

  • 修复了如果时间已经腐败,MAM会被锁定在正在进行的研究中

  • 传送带全息图现在可以在传送带下正确显示给客户

  • 现在,更改网络质量设置需要重新加载保存或返回主菜单才能生效(这是为了缓解与更改网络质量运行时相关的一些问题和崩溃)

  • 调整了输送机升降机建筑物间隙,使其更容易向下建造

UI

  • 更新了项目提取通知的样式

  • 更新了菜单窗口选项卡的样式

  • 更新了启动按钮

  • 调整了健康栏的伤害动画


生活质量

  • 调整了库存中的丢弃物品。如果可能的话,他们现在将堆叠在一起,并且应该在玩家周围找到明确的位置。

  • 添加了Codex功能,无论您身在何处,都可以检查配方,建筑物和设备的成本(使用X打开)

  • 为Craft Bench&Build Menu添加了一个搜索栏

  • 添加了一个复选框,仅显示Craft Bench中价格合理的商品

  • 改变了几种传送带速度:

    • 每分钟450至480件物品

    • Mk.5每分钟660至780件物品

  • 合并和分流器现在可以在平地上堆叠


  • 添加了8x1基础

  • 核电站补充说

  • 在传送带的最后LOD上调整阴影

  • 新零件

    • 铝锭

    • Alclad铝板

    • 散热器

    • 无线电控制单元

    • 涡轮马达

    • 电池

    • 铀细胞

    • 电磁控制棒

    • 核燃料棒

    • 碘注入过滤器

  • Hazmat套装现在可以在车间工作


世界

  • 彻底改变了Swamp的视觉效果和游戏玩法(Grassfields东北部)

  • 添加了Bamboo Fields区域

  • 添加红色丛林

  • 修复了沙丘沙漠的视觉效果,包括雾和照明(地图的东北角)

  • 更新了沙漠峡谷(北部森林的北部和东部)的游戏玩法

  • 更新了大量的环境资产


野生动物

  • 添加了Elite Stinger(蜘蛛般的生物)。它在红色丛林中非常突出


优化

  • 输送带的网络优化

    • (应该可以更有效地使用数据/减少开销,并减少数据拥塞时的问题)

    • (大多数消息减少到第8个大小,但取决于特定的传送带/用例。但即使是最大的消息也远远低于50%)

    • 减少输送机网络占地面积

    • 消息大小减少

    • 复制频率和优先级调整

  • 改善了输送机的物品拾取

    • 在交互上添加了服务器回滚状态和版本跟踪以提高精度(精确定位精确项目现在甚至可以在高ping上工作)

    • 添加了客户端预测以提高响应速度

  • 提高输送机上的物品放置精度

    • 保证输送机上的物品模式更接近服务器的模式

    • 随着时间的推移补偿延迟或早于预期的添加/删除事件,最小化弹出和漂移

    • 添加额外的补偿动画,因为物品即将移出传送带

  • 当前的副作用/未来的输送机工作

    • 整体降低的复制频率与视觉补偿相结合可以使两个连接的输送机之间的接缝看起来有点奇怪。将很快修复,同时网络复制数据又显着减少。

    • 由于我们目前优先考虑去除输送机末端的爆裂和响应性,因此有时仍可以观察到输送机起始区域中的一些爆裂。这将是调整和改进,因为我们去看看更多真实的用例。

    • 我们可能会考虑减少传送带上的初始复制数据,使其在一段时间内开始状态流,以减少网络数据的峰值,当加载到很多传送带附近的游戏中时

    • 减少客户端会话加入的网络数据

  • 修复了一堆条件复制(复制依赖):

    • 所有制造商

    • 所有存储建筑物

    • 广泛和改进的系统在更多地方使用更容易

    • 使这个系统更好地保存游戏

    • 播放器设备仅在主动装备时才会复制,并且未装备的设备将被忽略。

    • 改进的条件复制在服务器触发交互时不会触发(服务器已经具有真实状态,不需要连接其他复制)

    • 使所有库存槽都使用条件复制,从而显着减少大多数建筑物中的复制数据

    • 重构Overlocking并使其使用依赖系统

    • 添加/移动了更多复制到依赖系统:

  • 改善了复制工厂建筑支腿/支撑的数据占用空间

  • 删除持久层中的远距离阴影?

  • 优化的池塘,河流和UnderWaterSurface材料

  • Grouped Factory蜱虫

  • 添加了瀑布LOD

  • 优化绿色“Snakelegs”树(主要用于Grass Fields的北部)

  • 实现了卸载初始客户端加载时间的一些小方法

  • 修复了输送机上与网络相关的一些夹紧问题

  • 修复了碰撞和优化的大量环境资产

   

                                      完整的补丁说明[英文版]


Hey Pioneers!


Here it is. The update that brings you all the Tier 7 content and Trains! Get ready to build even bigger factories with 11 new parts, some of them among the most complex in the game so far, and haul large amounts of resources across the entire map via train cargo. :D

We’ve had this content on the Experimental build for a little while now and all the nasty bugs should be taken care off. There might still be new bugs popping up, but we’ll be patching the build over the next few weeks as necessary. We’re aware that the trains aren’t as smooth as we would like for clients, but we’ll continue improving them! 


Hope you all will have a blast with this update! <3


NEW CONTENT

  • Trains

    • Trains are unlockable in Tier 6. Now go and set up your next level resource transportation! 

    • Set up a timetable for your trains and choose which freight cars should load or unload their cargo at each station.

    • Set up a locomotive at each end if you want it to be able to go back and forth between stations, or just build a loop instead.

    • Build extra locomotives if you’ve added too many freight cars for a single one

    • If you connect power to one station, all other stations along the line will be powered as well so no need for a long power pole connection to your outposts

  • Tier 7

    • Nuclear Power. Take your power production to the next level with Nuclear Power Plants, but be wary of the radiation! You’ll also have to deal with the Nuclear Waste you are producing.

    • Craft a Hazmat Suit in the Workshop to keep yourself safe from radiation.

    • Bayer Process. Now it is time to integrate Bauxite into your production pipelines and set up the production of several new parts. 

    • Speed up the mining with the Miner Mk.3

    • Transport things faster than ever with the Conveyor Belt Mk.5

    • We also added a few alternate recipes for the new content

    • Overall there are 12 new resources added to the game. Let’s see how big your factories will grow with incorporating all of them!


BALANCING

  • Doubled Circuit Board stack size

  • Tweaked resources in several areas

    • Added Bauxite, Uranium and Coal

    • Red Jungle (Plateau northwest of Grassfields)

    • Bamboo Fields (Plateau north of Grassfields)

    • Added Bauxite and Coal

  • Swamp (Northeast of Grassfields)

    • Completely overhauled resource placements and added new nodes

BUG FIXES

  • Fixed an on load crash related to the Small Stinger

  • Fixed crashes related to Arachnophobia Mode

  • Fixed an issue with chat blocking input over other widgets

  • Spore Flowers now properly react to client players

  • Dragged inventory objects now center on the cursor

  • Fixed the fall damage issue with Landing Jelly

  • Alien Armour Plates dropped by the Flying Crab Hatcher are now visible for client

  • Fixed the MAM getting locked on ongoing research if the time was corrupt

  • Conveyor Pole holograms now show properly under the Conveyor Belt for client

  • Changing the Network Quality setting now requires a reload of the save or returning to the main menu before taking effect (this is to mitigate some issues and crashes related to changing Network Quality runtime)

  • Adjusted the Conveyor Lift building clearance to build downwards more easily


UI

  • Updated the style of the item pick-up notification

  • Updated the style of menu window tabs

  • Updated the launch button

  • Tweaked the damage animation of the Health Bar


QUALITY OF LIFE

  • Adjusted dropping items from inventory. They will now stack together if possible and should find clear places to be dropped around the player.

  • Added a Codex feature that allows you to check up on the cost of Recipes, Buildings and Equipment wherever you are (open with X)

  • Added a search bar for the Craft Bench & Build Menu

  • Added a checkbox to only show affordable items in the Craft Bench

  • Changed several Conveyor Belt speeds:

    • Mk.4 450 to 480 items per minute

    • Mk.5 660 to 780 items per minute

  • Mergers and Splitters are now stackable on even ground


FACTORY

  • 8x1 Foundations added

  • Nuclear Power Plant added

  • Tweaked shadows on last LOD of Conveyor Belts

  • New parts

    • Aluminium Ingot

    • Alclad Aluminium Sheet

    • Heat Sink

    • Radio Control Unit

    • Turbo Motor

    • Battery

    • Uranium Cell

    • Electromagnetic Control Rod

    • Nuclear Fuel Rod

    • Iodine Infused Filter

  • Hazmat suit now craftable in workshop


WORLD

  • Overhauled the Swamp visuals and gameplay (Northeast of Grassfields)

  • Added Bamboo Fields area

  • Added Red Jungle

  • Overhauled the Dune Desert visuals including fog & lighting (Northeast corner of the map)

  • Updated gameplay in the Desert Canyons (North and east of the Northern Forest)

  • Updated tons of environmental assets


WILDLIFE

  • Added the Elite Stinger (spider-like creature). It is very prominent in the Red Jungle


OPTIMISATION

  • Network optimisation of Conveyor Belts

    • (Should result in more effective use of the data/reduced overhead, and less issues in moments of data congestion)

    • (most messages reduced to an 8th in size, but depends on the specific conveyor/use case. But even the largest messages are far under 50% in size)

    • Reduced conveyor network footprint

    • Message size reduction

    • Replication Frequency & Priority Tweaks

  • Improved item pickup from conveyors

    • Added server rollback states and version tracking on interactions for improved precision (pinpointing exact items should work now even on high ping)

    • Added client side prediction for improved responsiveness

  • Improved item placement accuracy on conveyors

    • Guaranteeing the pattern of items on conveyors to closer match that of the server

    • Compensating for delays or earlier than expected add/remove events over time, minimising popping and drifting

    • Added extra compensation animation as items are just about to move out of a conveyor

  • Current side effects/future work on conveyors

    • The overall reduced replication frequency combined with the visual compensations can make seams between two connected conveyors look a bit weird atm. Will be fixed soon, along with yet another significant reduction in net replication data.

    • Some popping in the start area of a conveyor can still be observed at times as we currently prioritise to remove popping in the end of the conveyor and responsiveness. This will be tweaks and improved as we go and see more real use cases.

    • We might consider reducing the data of initial replications on a conveyor, making their start state stream in over time instead, to reduce spikes in network data when loading into a game with a lot of conveyors close by

    • Reduced network data on session join for clients

  • Fixed a bunch conditional replication (replication dependency):

    • All manufacturers

    • All storage Buildings

    • Generalised and improved the system to be used in more places easier

    • Made this system work better with saving games

    • Player equipment only  replicate when actively equipped, and unequipped equipment is ignored.

    • Improved conditional replication to not trigger when it’s the server triggering interactions (The server already have the real state and don’t need to hook up for additional replication)

    • Made all inventory slots use the conditional replication, significantly reducing replicated data across most buildings

    • Refactored Overlocking and made it use the dependency system

    • Added/Moved more replication to the dependency system for:

  • Improved the data footprint of replicating Factory Building legs/supports

  • Removed far distance shadows in the persistent levels?

  • Optimised Pond, River and UnderWaterSurface materials

  • Grouped Factory ticks

  • Added waterfall LODs

  • Optimised the green “Snakelegs” Tree (primarily used in the northern parts of Grass Fields

  • Implemented some minor ways of offloading initial client load times

  • Fixed some network related clamping on the Conveyors

  • Fixed collisions and optimized lots of environment assets


投诉或建议